Build 1.0_r1(from source)

android.graphics
Class LinearGradient

java.lang.Object
  extended by android.graphics.Shader
      extended by android.graphics.LinearGradient

public class LinearGradient
extends Shader


Nested Class Summary
 
Nested classes/interfaces inherited from class android.graphics.Shader
Shader.TileMode
 
Field Summary
 
Fields inherited from class android.graphics.Shader
native_instance
 
Constructor Summary
LinearGradient(float x0, float y0, float x1, float y1, int[] colors, float[] positions, Shader.TileMode tile)
          Create a shader that draws a linear gradient along a line.
LinearGradient(float x0, float y0, float x1, float y1, int color0, int color1, Shader.TileMode tile)
          Create a shader that draws a linear gradient along a line.
 
Method Summary
 
Methods inherited from class android.graphics.Shader
finalize, getLocalMatrix, setLocalMatrix
 
Methods inherited from class java.lang.Object
clone, equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

LinearGradient

public LinearGradient(float x0,
                      float y0,
                      float x1,
                      float y1,
                      int[] colors,
                      float[] positions,
                      Shader.TileMode tile)
Create a shader that draws a linear gradient along a line.

Parameters:
x0 - The x-coordinate for the start of the gradient line
y0 - The y-coordinate for the start of the gradient line
x1 - The x-coordinate for the end of the gradient line
y1 - The y-coordinate for the end of the gradient line
colors - The colors to be distributed along the gradient line
positions - May be null. The relative positions [0..1] of each corresponding color in the colors array. If this is null, the the colors are distributed evenly along the gradient line.
tile - The Shader tiling mode

LinearGradient

public LinearGradient(float x0,
                      float y0,
                      float x1,
                      float y1,
                      int color0,
                      int color1,
                      Shader.TileMode tile)
Create a shader that draws a linear gradient along a line.

Parameters:
x0 - The x-coordinate for the start of the gradient line
y0 - The y-coordinate for the start of the gradient line
x1 - The x-coordinate for the end of the gradient line
y1 - The y-coordinate for the end of the gradient line
color0 - The color at the start of the gradient line.
color1 - The color at the end of the gradient line.
tile - The Shader tiling mode

Build 1.0_r1(from source)

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