Build 1.0_r1(from source)

android.view
Interface SurfaceHolder.Callback

Enclosing interface:
SurfaceHolder

public static interface SurfaceHolder.Callback

A client may implement this interface to receive information about changes to the surface. When used with a SurfaceView, the Surface being held is only available between calls to surfaceCreated(SurfaceHolder) and #surfaceDestroyed(SurfaceHolder). The Callback is set with {@link SurfaceHolder#addCallback SurfaceHolder.addCallback} method.


Method Summary
 void surfaceChanged(SurfaceHolder holder, int format, int width, int height)
          This is called immediately after any structural changes (format or size) have been made to the surface.
 void surfaceCreated(SurfaceHolder holder)
          This is called immediately after the surface is first created.
 void surfaceDestroyed(SurfaceHolder holder)
          This is called immediately before a surface is being destroyed.
 

Method Detail

surfaceCreated

void surfaceCreated(SurfaceHolder holder)
This is called immediately after the surface is first created. Implementations of this should start up whatever rendering code they desire. Note that only one thread can ever draw into a Surface, so you should not draw into the Surface here if your normal rendering will be in another thread.

Parameters:
holder - The SurfaceHolder whose surface is being created.

surfaceChanged

void surfaceChanged(SurfaceHolder holder,
                    int format,
                    int width,
                    int height)
This is called immediately after any structural changes (format or size) have been made to the surface. You should at this point update the imagery in the surface. This method is always called at least once, after surfaceCreated(android.view.SurfaceHolder).

Parameters:
holder - The SurfaceHolder whose surface has changed.
format - The new PixelFormat of the surface.
width - The new width of the surface.
height - The new height of the surface.

surfaceDestroyed

void surfaceDestroyed(SurfaceHolder holder)
This is called immediately before a surface is being destroyed. After returning from this call, you should no longer try to access this surface. If you have a rendering thread that directly accesses the surface, you must ensure that thread is no longer touching the Surface before returning from this function.

Parameters:
holder - The SurfaceHolder whose surface is being destroyed.

Build 1.0_r1(from source)

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